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Old Duffle Bag - UE4

Low poly leather bag rendered in UE4. The main goal was to achieve a detailed look, but keep the polycount as low as possible. By the end it's 4050 tris. Main details was sculpted in Zbrush, then retop and uv's was made in 3ds Max. Texturing was made mainly in Substance Painter. I made couple leather textures in Photoshop and bake displacement and other maps via xNormal to use it in Substance Painter.

Maps & Wireframe

Maps & Wireframe